A Maze In Labyrinth Pitch
Spoilers Warning
There’s a problem.
There are no good maze games.
Everybody knows whats a “maze” or a “labyrinth”.
(In spanish, my language, they mean the same thing.)
But people think of something that looks like this
A very simple, short, black and white, just hug the left side until you win, kind of game
Is either a circle or a square and it only gets harder (boring and slow) by making the maze bigger
In other games the maze is always secondary to
Horror
Visual Novels
Or something more casual, closer to a mobile game
There is basically no competition on Steam
For both “Maze” and “Labyrinth”
https://www.youtube.com/shorts/o4VM0L-nYPE
Not even for mobile, “Maze Runner” is an infinite runner, not a maze
The rest are similar; no competition for premium games
Back on PC, The biggest labyrinth game is Labyrinthine and it’s a horror game first
I had to play that on max brightness and max contrast with my friends to barely beat it
The second is Labyrinth City; i’ll call it the only real competition
At least 67,000 copies sold and selling consistently for 5 years
I think that’s because it’s a better game than the almost nonexistent competition, and a lot of people search for “maze” and “labyrinth.”
Let’s add another game to that blue ocean
A Maze in a Labyrinth is a maze game first and an adventure second.
Inspired by games like “The Witness,”
The maze looks like a Zelda overworld with no loading times and no slow screen transitions
Interconnected open zones, each with its own theme, gameplay twist, music, history, etc.
Textless (only the menu has text, and it’s already translated in 14 languages), the story is told through environmental storytelling.
Art inspired by the SNES classics, Secret of Mana and Chrono Trigger
Atmospheric, not sad like “To The Moon” but nostalgic, melancholic, and dreamy.
Play it how you want to play it.
The game is basically finished; I’m just fixing bugs until I find a publisher for marketing.
Here’s the Steam page. Let’s talk about publishing.
contact@ludusmeta.com
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